Showing posts with label Nintendo DS. Show all posts
Showing posts with label Nintendo DS. Show all posts

Friday, September 10, 2010

Apple Eats Into Nintendo, Sony Sales as the IPhone Plays to Gamers

Bloomberg

 
When Max Batch wants to play a video game, he turns to his Apple Inc. iPhone.

The 22-year-old German has shunned hand-held consoles such as Sony Corp.’s PSP and Nintendo Co.’s DS, joining a growing number of people who use their smartphones for online and other games, eroding sales of the dedicated handsets.

“It’s not worth having a hand-held,” said Batch, who spends about 2 euros a month on mobile-phone games and tried out Sony’s Playstation Portable at the Gamescom fair in Cologne, Germany, last month. “I have an iPhone and when I want to play, I download something from the app store.”

With more processing power and better graphics than their predecessors, smartphones are eating into the market dominated by Nintendo and Sony. Shipments of game-capable mobile phones are set to rise 11.4 percent to 1.27 billion this year, researcher iSuppli said last month, while those of video-game consoles may be little changed at 52.3 million and portable units may drop 2.5 percent to 38.9 million.

“With casual gaming dominating the market, the iPhone is starting to give the traditional hand-held DS and PSP models a run for their money and will likely continue into the future,” iSuppli researcher Pamela Tufegdzic said. Revenue from hand-held gaming units is estimated to be little changed between $5 billion and $6 billion this year, iSuppli said.

IPad Threat

Apple’s iPad is another threat. With the success of the tablet computer prompting companies such as Toshiba Corp., Samsung Electronics Co. and Research In Motion Ltd. to develop similar devices, console makers may be set for more competition.

“There’s certainly increased competition between the hand- held platforms and the mobile devices,” John Schappert, chief operating officer of Electronic Arts Inc., said in an interview. “I think there’s going to be incredible growth happening on the iPad and the iPhone and the Android devices.” Android is Google Inc.’s operating platform.

The multi-purpose capabilities of mobile phones are making them the platform of choice for young gamers.

“In some countries the first digital entertainment device that people there might touch is a mobile phone rather than a PC,” Chris Lewis, vice president of Microsoft Corp.’s EMEA Interactive Entertainment Business, said in an interview.

Windows Phones

Microsoft, the maker of the best-selling Xbox360 console, doesn’t have a dedicated hand-held device. It now wants to attract players on the move with games on phones that use its Windows Phone 7 operating system.

The boom in mobile-phones games is prompting software makers to adopt existing games to the new market segment.

Some games, such as “Max and the Magic Marker” from the Danish studio Press Play ApS have their roots in the console and hand-held market and will now be available on the Windows 7 Phone, Matt Booty, general manager of Microsoft’s mobile game studios, said in an interview.

“A lot of children have hand-me-down phones as opposed to having dedicated portables like the DS or the PSP,” Booty said. “We definitely see that as a potential target market where we would like to compete.”

Microsoft has announced 50 games titles that will be available when Windows Phone 7, scheduled for release in October, becomes available.

Game Center

Apple, based in Cupertino, California, has shipped more than 120 million devices that run its iOS operating system, including the iPhone, iPad and iPod Touch. The company earlier this month added a Game Center feature to the operating system that offers multiplayer games.

Mobile phones on which users can potentially play games made up 93 percent of all games hardware in 2009, while consoles accounted for 3 percent, according to iSuppli. Still, hand-helds had a 67.1 percent share of the worldwide games software market in 2009 with the rest for mobile phones.

Hand-helds still have the advantage of buttons and specific gaming capabilities, while smartphone games are usually played with less accurate touchscreen controls, executives at the console makers say.

Comparing smartphones to hand-helds “is like comparing apples with oranges” and the current development of handset sales isn’t connected to the rise of smartphones, said Bernd Fakesch, Nintendo’s general manager in Germany. “It has to do with the Nintendo DS having reached a market penetration that has never been seen before for any console.”

‘World of Games’


DS hardware sales fell 47 percent to 3.15 million players in the three months ended June 30, while software sales dropped 23 percent to 22.4 million units, Nintendo said July 30. Mobile game consoles accounted for 27 percent of revenue last year, making them the company’s biggest sales generator.

“The hand-helds will continue to be successful if they bring something different and more interesting for gamers,” said Yves Guillemot, chief executive officer of Ubisoft Entertainment, Europe’s biggest video-game producer.

Brian Farrell, CEO of wrestling video games publisher THQ Inc., said a good example is Nintendo’s 3-D version of the DS hand-held, which has a 3-D screen that doesn’t require users to wear special glasses.

Some executives say the discussion about whether mobile phones and tablet computers will usurp traditional gaming consoles and hand-helds is misleading, as phone games may help to expand the total computer-games market.

“If even a small percentage of the casual gamers say that this is something I really like and enjoy, some may go out and buy a PlayStation 3,” said Kazuo Hirai, president of Sony’s Networked Products & Services Group. Mobile-phone games may be a “good way to get people into the world of games.”

Monday, July 12, 2010

Do 3G Handheld Game Consoles Have a Shot?

PC World

In theory, a handheld gaming device with 3G connectivity seems like a great idea, which is probably why Japanese wireless carrier NTT DoCoMo is pitching the concept to console makers. In practice, it's a stretch.

NTT DoCoMo won't say which companies are part of the conversation, but Nintendo and Sony seem like obvious participants. Maybe Microsoft or some lesser-known party is involved. In any case, NTT DoCoMo hopes game console makers will embed 3G capabilities in their devices, or at least offer Mi-Fi-like routers to create local wireless connections, the Wall Street Journal reports.

The report mentions how Amazon struck a deal (with Sprint, and then AT&T) to build data coverage into e-reader price tags, yet I'm surprised that neither NTT DoCoMo nor the story itself mention how much more data a 3G game console would require. An e-book contains text. A downloadable game contains audio and video as well. Online, multiplayer gaming would be demanding. My knowledge of the wireless market in Japan is slim to none, but in the United States, no carrier would agree to serve 3G coverage to game consoles without a monthly charge or a huge up-front price.

Therein lies the dilemma for future game consoles. As gaming becomes more popular on multi-purpose devices -- not just phones, but 3G-enabled tablets -- dedicated consoles will look outdated without constant online connectivity. Still, it'll be tough for people to justify another monthly bill just for portable gaming.

For the sake of not being a total naysayer, here's one way out: I'm dreaming of a day when you can buy a whole mess of data and apply it to a range of devices, from phones to tablets to -- yup -- game consoles. Carriers are still stuck on a per-device mentality, but maybe that'll change as they move away from unlimited data. If that happens, I really do hope handheld game devices can be part of the shift.

Thursday, March 25, 2010

Hack Lets You Control Your DSLR Camera From Your Nintendo DS

PC World

 
The folks at the HDR Labs have released the Open Camera Controller (OCC), a system that uses an older Nintendo DS handheld to provide more options to photographers seeking to get the most out of their DSLR cameras.

After trying other hardware and firmware hacks for DSLR cameras and finding them unsatisfactory, HDR Labs set out to create their own system and thus was born OCC.

With a battery life of eight hours and sized small enough to fit into your jeans, the fully user-programmable OCC system promises to bring new shooting features and options to the DSLR community. The required hardware (beyond the Nintendo DS) requires some skill with a soldering iron and the Arduino development board. Install a small circuit board and an Atmega microcontroller into a DS game cartridge housing (WarioWare: Twisted is big enough to hold the microcontroller), modify a shutter release cable, program, and start shooting.

What's the point of hacking a DSLR to play nice with a handheld gaming console? Most consumer and professional-grade cameras have numerous capabilities that are either difficult or impossible to access: expanded high-dynamic range bracketing, time lapse shooting, and basic scripting for shooting a slew of images. If you own a multi-thousand-dollar camera, shouldn't you be able to program new features and abilities to your DSLR?

OCC's range of homebrew software lets you not only control your camera's exposure bracketing, but also trigger the shutter based on sound (clap or yell to take a photo) or a specific interval, and even allows for scripting suitable for astrophotography.