Monday, July 12, 2010

5 Companies Reported to Police for Misusing Software Licenses

The Jakarta Post

Autodesk Inc, a US-based software company, has reported five Indonesian companies to police between December 2009 and June 2010 for misusing the licenses for its products, the company’s executive says.

The companies had been reported to police after ignoring its warnings, Autodesk Indonesia licence compliance manager Turia Fitriano Helmy said Monday.

“We had approached them and tried to persuade them, but they did not admit any faults,” Turia told a press conference.

During a preliminary investigation police had found the five firms had infringed copyright by using pirated Autodesk software for commercial purposes, he said.

The National Police criminal detective agency are currently investigating the cases, involving a hotel, a financing company, a towel manufacturer and a real estate developer in Jakarta, and a mall in Malang, East Java. 

“We have seen that about 70 percent of Autodesk software used by our user companies are pirated products,” he said, adding that AutoCAD software products were the most frequently pirated Autodesk software, followed by 3D Max and Maya, the company’s most popular software for the media and entertainment industries, also used by animation producers. 

Autodesk categorizes two types of misuse. First, companies use pirated AutoCAD 2011 products. Second, the number of users of the software products exceeds those stated in its licenses.

“For example, a company has licensed software for only five computers but uses it for 20. We call this illegal practice under-licensing,” Turia said, adding that many companies duplicated Autodesk software in this way.

Autodesk could easily trace such practices via its online activation service. 

“We can trace it from the serial numbers requested for each software activation,” he said.

However, Autodesk would rather attempt to persuade companies involved in the misuse of its licenses, he said.

Autodesk sells a variety of software at various prices, ranging from US$2,000 to $5,000. It also sells a light version of AutoCAD 2D for $1,500. (ebf)

Sunday, July 11, 2010

Sony Quietly Cuts E-Reader Prices

PC Mag

Following price cuts from the Amazon Kindle and the Barnes & Noble Nook, Sony last week quietly lowered the prices on its Reader e-reader hardware as well.

The Reader Pocket Edition, the cheapest model, is now $149.99, down from $169.99. Sony has priced the Touch Edition at $169.99, versus an earlier price of $199.99, and the Daily Edition now costs $299.99, down from $349.99.

On July 1, Amazon cut the price of its Kindle DX e-reader from $489 to $379, just days after Amazon lowered the price of its standard Kindle e-reader from $259 to $189. That pricing move took place the same day as rival Barnes & Noble launched a $149 Wi-Fi only version of its Nook and lowered the price of its 3G Nook by $259 to $199.

Borders, meanwhile, has chosen its Kobo e-reader, coupled with a $20 gift card, to fight back in the e-reader price war.

Saturday, July 10, 2010

Sony Recalls Vaio Laptops

CBC News

Sony has ordered the recall of two models of the VAIO laptop computer because of an overheating problem that could cause burns to the user.

The Canadian recall involves nearly 14,000 F11 and CW2 series computers sold between January and June 2010.

In the United States Sony recalled 233,000 of the laptops last week after receiving 30 reports of the computers overheating and causing damage to keyboards and casings. There were no reports of injuries.

No similar incidents have been reported in Canada.

Microsoft Aims To Alleviate Health IT Cloud Concerns

Information Week

 
Many healthcare providers have questions and doubts about adopting cloud computing for administration and hosting of their healthcare information. Steve Aylward, Microsoft's general manager for U.S. health and life sciences, has encouraged healthcare IT decision makers to embrace the technology, which he said could help them improve patient care and provide new delivery models that can increase efficiency and reduce costs.

"Just about everyone I know in healthcare is asking the same question: "What can cloud computing do for me?" Aylward writes in a June 28 blog post.

"Plenty," Aylward answers. "The cloud can allow providers to focus less on managing IT and more on delivering better care: It can, for instance, be used to migrate e-mail, collaboration, and other traditional applications into the web. It can also be used to share information seamlessly and in near-real-time across devices and other organizations," Aylward explains.

Generally defined as anything that involves delivering hosted services over the internet, a cloud computing model that offers a software-as-a-service platform is increasingly being offered to healthcare delivery organizations, especially small and medium-size physician practices that are budget constrained and have few technical administrators on staff.

What has helped information technology managers at health delivery organizations take a closer look at cloud computing, however, is the Obama administration's objective to move medical practices and hospitals away from paper-based systems and onto digitized records. Primarily through the Health Information Technology for Economic and Clinical Health (HITECH) Act, the government has established programs under Medicare and Medicaid to provide incentive payments for the "meaningful use" of certified electronic medical record (EMR) technology.

The government's drive to have every American provided with an EMR by 2014 will mean that digitized clinical data is expected to grow exponentially. However, several doctors contacted by InformationWeek say that, even with those considerations, they are in no rush to outsource the maintenance of their important records and they have delayed their decisions to put sensitive information, such as their EMR systems, onto a cloud-based computing model.

Dr. Michael Lee, a pediatrician and director of clinical informatics for Atrius Health, an alliance of five nonprofit multi-specialty medical groups with practice sites throughout eastern Massachusetts, said that while he recognizes that cloud computing can be a cheaper and more practical model, especially for non-mission-critical applications, he is waiting to see what improvements in security will take place over the next five to 10 years before supporting a decision to put high-level data on cloud computing technology.

"The only cloud computing that we would contemplate at the moment is in the personal health record space, so that patients would own the dimension in the cloud in terms of where they want to store or access information," Lee said.

However, putting more mission-critical information like EMRs on a cloud computing model is not something Lee is considering.

"At the moment I'm not convinced that there's a secure enough place in the cloud or that the functionality exists for us to do everything that we need to do in the cloud. The cloud allows for a tremendous amount of interconnectivity between computers because it's using data storage that's free amongst different networks and I wouldn't want healthcare information being scattered in a way that I couldn't protect it appropriately," Lee said.
Dr. Richard U. Levine, president of ColumbiaDoctors, the faculty practice organization of Columbia University Medical Center, expressed similar concerns, noting that while he thinks there will be a drive toward greater adoption of cloud computing, "security is a big issue and is one of our biggest concerns with cloud computing."

That sentiment seems to be a consideration Microsoft's Aylward is all too aware of.

"To be sure, concerns about data security and [Health Insurance Portability and Accountability Act] regulations remain deterrents to widespread cloud adoption in our industry. The notion of moving most or all of a healthcare providers' IT resources, including patient data storage, to a cloud service still is cause for concern among providers large and small," Aylward said in his blog.

The Microsoft executive also said, "The value of the cloud can be leveraged by any sized healthcare organization, and in any combination that they want at a comfort level that is right for them at this time. For example, a multi-site provider organization can use SharePoint Online -- an intranet portal -- within a private, secure online network to facilitate collaboration and information sharing amongst hospital staff."

Mark Bowker, analyst at Enterprise Strategy Group, believes the best use of cloud computing in healthcare will be to maintain data that is non-transactional and isn't needed on a regular basis.

"There's certain data, for example, notes on a person who broke their leg 15 years ago, that a doctor needs to access only at the time of the patient's visit and only if that patient is having trouble with the leg. Up until the time of the patient's visit, the doctor doesn't need that data so it needs to be stored, secured, and maintained for regulation and compliance purposes somewhere else. Why not leverage the cloud to do that?" Bowker asks. "The cloud is great for non-transactional data, which is the majority of capacity," Bowker adds.

Still, for David Kempson, VP and CIO at Phoenix-based Maricopa Integrated Health System, cloud computing is a technology that's not an immediate consideration at this time.

"Talking about shared services for EMR, I don't know that that's really on our radar screen right now. We have had some discussion around aligning with a vendor like Google for e-mail services, or e-mail archiving services, and I think the value proposition of the cost benefit of doing that is certainly intriguing, but we haven't made any final decisions to move in the direction of a cloud computing model at this point," Kempson said.

A recently published study conducted by Ipsos Research on behalf of Microsoft highlighted the security concerns swirling around cloud computing among business decision-makers (BDMs) in healthcare.

Among the findings are:
-- More than 2 in 5 BDMs in healthcare say they know at least a fair amount about cloud computing.

-- Nearly half of BDMs in healthcare (49%) say their company has used cloud computing.

-- Concerns about data security and privacy are the greatest potential deterrents of cloud adoption among BDMs in healthcare.

-- Eight in 10 BDMs in the healthcare sector (79%) would be more favorable towards cloud computing if the platform was private and not shared, more than in any other sector.

Nevertheless, last month two major announcements may have been the clearest indication yet that vendors believe there is promise in offering cloud computing to healthcare delivery organizations, especially among small and medium-size physician practices. In June, GE Healthcare introduced Centricity Advance, a new Web-based, SaaS platform that offers a combination of EMR, practice management, and patient portal solutions for small, independent physician practices. Last month also saw Dell announce a partnership with SaaS provider Practice Fusion to offer an electronic medical record package for small and medium-size medical practices.

According to Aylward, the healthcare industry and technology vendors are working toward developing a more secure cloud computing environment that meets regulations of the HITECH Act in the way data is stored and distributed in the cloud.

"As those assurances emerge, we expect that over the next three to five years, we'll see more providers embracing the benefits of cloud computing. We'll see an increase in the use of online services for business applications, such as e-mail, CRM, and file-sharing," Aylward predicts. "We expect to see an increased adoption and mixture of private and public cloud deployment, with some larger organizations even experimenting with the cloud to create and sell custom applications. The possibilities of the cloud are endless for health organizations," Aylward added in his blog post.

Friday, July 9, 2010

PCs Beat Apple in Summer Price Wars

cNet

Summer pricing for consumer discount laptops demonstrates why Hewlett-Packard, Dell, Acer, and Toshiba continue to beat Apple in shipment numbers--ergo, popularity.

Apple has stuck to its pricing guns, refusing to go lower than $999 on laptops. And that may indeed be a solid business strategy, but it also means that cheap PCs remain extremely popular with consumers.

As a yardstick, we'll use the Apple $999 MacBook--what Apple calls "the notebook for everyone." At $999, that's not quite everyone, especially when you put it up against the PC competition. The 13-inch MacBook specs include a 2.4GHz Intel Core 2 Duo processor, Nvidia GeForce 320M graphics processor, a 250GB hard disk drive, 8x DVD-R DL/DVD-RW drive, Webcam, and Mac OS X v10.6 Snow Leopard.

So, what can you get for less than $999? A lot. Here's the evidence.

Exhibit No. 1: $299 Toshiba Satellite: Model C655-S5049 includes a 2.2GHz Intel Celeron 900 processor (single core), 15.6-inch display, 2GB of memory, 250GB hard disk drive (HDD), DVD-RW/CD-RW drive, and Windows 7 Home Premium. Granted, you only get a single-core processor (like the Apple A4 chip in the pricier iPad, by the way) but you can't bicker too much when it's priced at $299 at Best Buy.

Exhibit No. 2: $399 Dell Inspiron: Model I1545-3232OBK (Best Buy) includes a 2.3GHz Intel Pentium processor T4500 (dual-core), 15.6-inch display, 2GB memory, a 250GB HDD, DVD-RW/CD-RW drive, and Windows 7 Home Premium. Essentially, a hundred bucks more than the Toshiba, which gets you a faster dual-core chip and better Intel integrated 4500MHD graphics.

Exhibit No. 3: $479 MSI X-Series ultrathin X600:
Model: X600-096US (Best Buy) includes a 1.4GHz Intel Core 2 Solo processor, 15.6-inch LED display, 4GB memory, 320GB HDD, ATI Mobility Radeon HD 4330 graphics chip, external DVD-RW/CD-RW, webcam, and Windows 7 Home Premium. This laptop is truly thin at under 1 inch and weighs in at less than 5 pounds, very light for a 15.6-inch design. Though it uses a single-core processor, it packs decent ATI graphics.

Exhibit No. 4: $614 HP Pavilion : Model: dv4-2165dx (Best Buy) includes a 2.13GHz Core i3 processor, 14-inch display, 4GB DDR3 memory, 500GB HDD (7200 rpm), DVD+R DL or DVD-R DL drive, Intel Core i series HD graphics, webcam, and Windows 7 Home Premium. This model gives the MacBook a good run for its money. It packs a more advanced Core i3 processor compared to the MacBook's Core 2 Duo and its graphics chip--though a bit pokier than the MacBook's Nvidia chip--is Intel's best integrated graphics solution to date for discount monitors.

Exhibit No. 5: $799 Toshiba Portege : Model: R705-P25 (Best Buy) includes a 2.26GHz Intel Core i3-350M processor, 13.3-inch LED display, 4GB memory, 500GB HDD, a DVD-RW/CD-RW drive, webcam, and 64-bit Windows 7 Home Premium. This 1-inch thick, 3.2-pound MacBook rival also integrates Intel Wireless Display technology, which allows wireless transmitting of streamed content, such as a movie, to a TV.

Exhibit No. 6: $899 Alienware (Dell) : Model AM11X-2719CSB (Best Buy) includes a power-efficient 1.3GHz Intel SU7300 Core 2 Duo processor, an Nvidia GeForce GT 335M graphics chip with 1GB GDDR3 memory, a 250GB HDD (7200RPM), 4GB DDR3 memory, webcam, and Windows 7 Home Premium. It weighs only 3.8 pounds but does not include an optical drive because of its small size.

And what can you get for a MacBook price-matching $999? A fairly feature-packed Dell Studio laptop.

Exhibit No. 7: $999 Dell Studio : Model: S15Z-3598CPO (Best Buy) includes a 2.66GHz Intel Core i5 Processor, ATI Radeon HD 5470 graphics with 1GB dedicated video memory, a 15.6-inch LED display (1366 x 768), 4GB Memory, 500GB HDD (7200RPM), DVD-RW/CD-RW drive, webcam, and Windows 7 Home Premium Edition 64-bit.

Microsoft's Online Xbox Games to Pass $1 Billion Sales Mark for First Time

Bloomberg

 
Microsoft Corp.’s Xbox Live online video-game service probably broke the $1 billion revenue mark for the first time in the year that just ended, helped by sales of movies, avatar accessories and extra game levels.

Microsoft says about half the service’s 25 million users paid an annual fee to play games online like “Call of Duty: Modern Warfare 2” in the year ended June 30. That would be about $600 million. Sales of products like movie and TV show downloads topped subscription revenue for the first time, Dennis Durkin, Xbox’s chief operating officer, said in an e-mail.

The remarks suggest the business generated more than $1.2 billion in sales last year, exceeding analysts’ estimates. Success in online gaming is crucial for Microsoft because the other products in this unit include the barely profitable Xbox game console and mobile-phone software that’s losing ground to Apple Inc. and Google Inc.

“Xbox Live has helped sell a lot of consoles and created a lot of loyalty,” said Matt Rosoff, an analyst at Directions on Microsoft in Kirkland, Washington. “Everyone has been talking about Microsoft’s inability to innovate, but this is a pretty good example where they have innovated. They timed it just right with this one.”

Durkin declined to give more detailed results for the service, and Redmond, Washington-based Microsoft doesn’t break them out when it reports earnings. Sarah Friar, an analyst at Goldman Sachs Group Inc. in San Francisco, estimates Xbox Live had sales of $1.1 billion in the past fiscal year, up from $800 million a year earlier. Subscriptions for the premium service are $50 a year.

Rival PlayStation Network


Microsoft may have difficulty extending the popularity of Xbox Live to other consumer businesses like television software and portable music and video players, Rosoff said.

Sony Corp.’s rival PlayStation Network is starting a subscription offering, and Xbox Live also competes against Apple’s iTunes for music and TV show downloads. Microsoft said in May that Entertainment and Devices Division President Robbie Bach, who has overseen Xbox for a decade, will retire. J Allard, one of the earliest executives on the Xbox project, also left.

Friar estimates Xbox Live has gross margins, the percentage of sales remaining after deducting production costs, of about 65 percent. That’s buoyed results in the entertainment division, which has reported an annual profit only since 2008.

Microsoft will post operating income of $1.04 billion for the division in the year that ended June 30, projected Friar, who is based in San Francisco and recommends buying the shares. That’s more than six times the income in fiscal 2009. The company is due to report 2010 results July 22.

‘Launch, Sustain, Retain’


Xbox Live is helping Microsoft draw in additional revenue after gamers leave stores with games in hand, Durkin said.

“The old playbook of ‘launch and leave’ is a relic of the past,” Durkin said in an e-mail. “Today with Xbox live, it’s now about ‘launch, sustain, retain’ by continually adding new content that enhances the original experience.”

To boost future revenue, Xbox Live struck content deals with Walt Disney Co.’s ESPN and Activision Blizzard Inc. and introduced a family subscription that gives four memberships for the price of two. Its Kinect device, which lets users play games by movement rather than with a controller, will also fuel sales, Friar said. Microsoft probably can increase Xbox Live sales by a rate of “mid-teens to 20 percent” a year, she said.

Activision says Xbox Live is the only online gaming business -- except for Activision’s own personal-computer based “World of Warcraft” franchise -- that generates substantial money.

Revenue Sharing


“When it comes to online gaming, they’re the only significant alternative to us,” says Activision Chief Executive Officer Bobby Kotick, whose “Call of Duty” titles have 50 million registered online players.

Success may breed increased demands from content providers to share more revenue. Already Activision says it wants a cut of the take from subscriptions, not just the percentage it currently gets from its content sold through the service.

“We’re driving a lot of the subscription interest and certainly hours of game play,” Kotick said.

Microsoft rose 48 cents, or 2 percent, to $24.30 at 4 p.m. New York time in Nasdaq Stock Market trading. The stock has dropped 20 percent this year.

Microsoft’s decision to invest early on in a subscription service for online gaming is paying off, said Michael Pachter, an analyst at Wedbush Securities Inc. in Los Angeles, who covers the video-game industry. Xbox Live began in 2002.

Sony Plays Catch Up


Pachter estimates Microsoft sank about a billion dollars into the effort and didn’t break even until it released its second console in 2005. Still, the early start, combined with exclusive games, means Sony won’t catch up with its PlayStation Network, he said.

“I was skeptical in ‘02 -- I thought it was stupid,” Pachter said of Xbox Live. Now, the service is driving gamers to Microsoft. “If your friends are all playing on Xbox, you get an Xbox. If they’re all on Xbox Live, you get Xbox Live.”

Pachter estimates that Sony is losing money on PlayStation Network, which sells games and other content. Last month, Sony said it will add a premium service and charge $50 a year, matching the Xbox Live fee.

Some of Xbox’s success is due to the popularity of the alien-shooting “Halo” games, which are Xbox exclusives and top-sellers.

The “Halo” franchise “essentially invented” the market for multiplayer online games on consoles, Pachter said. There are 6 million people a month who play the game on Xbox Live, and Sony probably doesn’t have half as many people playing all of its exclusive online games combined, he said.

Microsoft is working to extend Xbox Live’s success to mobile phones. Its overhauled phone software, available later this year, will let customers play Xbox Live games and see users’ avatars, profiles and achievements.

The company needs to expand its success with Xbox Live to its other consumer businesses, Rosoff said.

“They need to take it more broadly,” he said. “It’s taken longer than I expected to do that.”

Thursday, July 8, 2010

10 Reasons the PC is here to Stay

PC World

 
The PC as you know it is obsolete. So sayeth Apple CEO Steve Jobs, who took the stage at the Wall Street Journal's D8 conference in June to talk about what he sees as the coming "post-PC era."

"When we were an agrarian nation, all cars were trucks," Jobs explained. "But as people moved more toward urban centers, people started to get into cars. I think PCs are going to be like trucks. Less people will need them." What they will want instead, according to Jobs, are iPads -- and devices like them -- which do away with traditional desktop PC metaphors in favor of more intuitive, touch-based experiences.

Depending on whom you ask, the iPad will save journalism, rescue the book publishing business, transform the movie industry, change the way we communicate, and make the perfect omelet. But there are plenty of reasons to suspect that at least some of these predictions will prove overly optimistic. Even more dubious is the idea that the iPad signals a true sea change in computing. Here are 10 reasons why we think the rumors of the PC's death may be greatly exaggerated.

1. Tablet computing: Déjà vu all over again
"People laugh at me when I say [the iPad] is magical," Steve Jobs told the audience at the D8 conference. Should he be surprised? While Jobs might see Apple's latest product as revolutionary, to others it's just history repeating itself.

Apple's initial foray into handheld devices came in 1993, when it shipped the first Newton PDAs. But Newton was the brainchild of Apple's then-CEO John Scully, not Jobs. In classic Apple "not invented here" fashion, Jobs canceled Newton shortly after returning to the company in 1998. For nearly a decade, he repeatedly denied any plans to produce a new handheld -- that is, until the iPhone.

Meanwhile, Microsoft and its hardware partners struggled to bridge the gap between PDAs and cheap laptops, but Windows tablets never caught on with consumers. They were too big for a pocket, too heavy for a purse, too powerful and complex for simple applications like note-taking and managing contacts, too limited for serious computing, and too expensive to sell as supplementary devices. The iPad and its forthcoming clones address some of these concerns, but demand for tablets remains unclear.

Building demand will be a challenge, says Forrester analyst Sarah Rotman Epps, who thinks the iPad isn't a "post-PC" device at all. "The iPad is a new kind of PC," she writes. "It ushers in a new era of Curated Computing -- a mode of computing in which choice is constrained to deliver more relevant, less complex experiences."

That's a dubious-sounding distinction. And if customers have to give up choice to use a new computing device, it certainly would be nice if it fit in their pockets and let them make phone calls.

2. Demand for PCs is growing, not shrinking

Jobs' argument that fewer people will need PCs in the near future falls flat when you look at the numbers. Sales of desktop PCs, laptops, and servers slumped during the economic recession, but 2010 figures show all three categories on the rebound.

It's too early to predict just how good a year PC vendors will have, but analysts are uniformly optimistic. IDC expects worldwide PC sales to grow by almost 20 percent in 2010, while Gartner puts the figure at 22 percent. Meanwhile, market research firm The NPD Group has reported gains of 30 percent year-over-year in early returns.

Even more astounding, many of these sales are going to desktop PCs, rather than laptops -- a category many analysts had left for dead. According to Stephen Baker, NPD's vice president of industry analysis, desktop PC revenue has actually grown faster than notebook revenue in some recent months.

"The resurgent desktop market is great news for the OEMs, especially Dell and HP," Baker writes, "as at least some of the rebirth is the result of consumers' need for more powerful, more capable family PCs."

That's one need the iPad and similar devices won't be able to fill.

3. Hype is not reality

Remember the Segway? If you believed the early hype, Dean Kamen's novel electric personal scooter would revolutionize the transportation industry. Cars themselves would soon be obsolete.

At that point, Steve Jobs was particularly effusive, telling Time magazine that the Segway would be "as big a deal as the PC." Jobs reportedly told Kamen, "If enough people see this machine, you won't have to convince them to architect cities around it; it'll just happen."

But according to journalist Steve Kemper, behind the scenes Jobs was far less optimistic.

"I think it sucks," Jobs reportedly said of an early Segway prototype. "Its shape is not innovative, it's not elegant, it doesn't feel anthropomorphic." These were grave sins to the Apple CEO, who suggested Kamen consult a product design firm.

In hindsight, the Segway fell victim to the very issues Jobs, Kamen, and others discussed prior to its launch: Not only was it a hard sell to consumers given its unfamiliar design and high price point, but regulatory pressures literally forced it off the road in many cities.

Mind you, none of this is to say Jobs doesn't believe his new baby, the iPad, has a bright future, but it's wise to take Jobs, a self-confessed "big bang guy," with a grain of salt. For all his talk about saving newspapers, revolutionizing media, and transforming computing, we're a long way from an iPad in every home. TVs, Blu-ray players, phones, MP3 players, and plain old PCs wield a lot of influence, and they'll continue to do so for the foreseeable future.

4. PCs are more cost effective
When discount notebooks were first introduced, PC makers touted the unique characteristics of what they claimed was an entirely new category of computing device. In hindsight, however, netbooks had one characteristic that appealed to consumers more than any other: They were cheap.

Since then, pricing pressure from netbooks has driven the cost of laptops down. According to The NPD Group, the average selling prices of laptops were lower than those of desktop PCs in three out of the first four months of 2010 -- an about-face from the days when customers paid a premium for mobility. At this writing, both Dell and HP are offering laptops with 15-inch screens and generous memory and hard disk space for around $380.

By comparison, the cheapest iPad is $499. It has a 9.7-inch screen, 16GB of solid-state storage, and no physical keyboard. It doesn't run Windows or Mac OS X, which means it doesn't support applications designed for either platform. You can browse the Web on it, but it doesn't support sites designed with Adobe Flash or other plug-ins. If this is the next stage of computing, we're taking a step backward.

Far more likely, the iPad will be a "post-PC" device in just one sense: By the time you buy one, you'll probably already own a PC.

5. Mobile devices aren't versatile
In his notorious "Thoughts on Flash" letter, Steve Jobs criticized Adobe's Flash technology as being "created during the PC era," making it a relic of the past. He offered Flash "rollovers" as one example of UI design that was incompatible with the iPad's touch-interaction model.

But customers are likely to see things the opposite way: The iPad does a poor job of supporting the websites, applications, and infrastructure we have right now, and it won't do a good job until everybody re-engineers their sites and applications to support it. That means replacing rollovers with touch-to-click behaviors, for one thing, and throwing out Flash and similar add-on technologies altogether. Only the most credulous Apple fans will be holding their breaths.

Furthermore, Jobs' post-PC model means getting used to a virtual keyboard displayed on tiny monitors, rather than the mechanical kind, and that will be a hard sell for touch-typists. Jobs told the D8 audience, "When I am going to write that 35-page analyst report I am going to want my Bluetooth keyboard. That's 1 percent of the time." Not everyone has it so lucky.

And people connect more to their PCs than just keyboards. They use game controllers, tablets, webcams, remote controls, and more. If moving into the post-PC era means giving up all of these options, most of us will stay where we are.

6. Mobile devices don't cater to businesses
As much as the tech industry loves to celebrate its "road warriors," in truth mobile business users have been given surprisingly short shrift. While much is made of the ability to play YouTube videos on mobile phones, for example, the needs of enterprise IT departments are barely even paid lip service.

Security tops the list of those needs. Fingerprint readers, onboard data encryption, and other hardware-based security features, now common on discount laptops, have yet to be incorporated in smartphones and other "post-PC" devices. Mobile users need to be able to access VPNs and navigate corporate networks, but with the possible exception of BlackBerry handsets, few devices support the kind of centrally managed policy control that Windows PCs do. Nor do they allow centralized management of OS patches and security updates, which is sure to be a problem as cyber criminals begin targeting mobile browsers.

Apple says it has added more business-oriented features to iOS 4, the latest release of its iPhone and iPad operating system, but these are just baby steps. As of this writing, many of these capabilities are half-implemented, with management tools due later in the year.

That's no way to spark a computing revolution. The NPD Group expects IT purchasing to be strong in 2010, first among small and midsize businesses and later in enterprises. If Apple and other device vendors want to push the industry beyond the PC, they'll need to do a better job of catering to this market first.

7. Cloud services aren't reliable enough
Computing with low-powered tablets and handsets inevitably means offloading some processing to the cloud. That's true of the iPad and especially Google's forthcoming Chrome OS devices, which will rely entirely on Web-based services to function. But if Apple and Google expect customers to ditch their PCs for these devices, the accompanying services better be rock-solid.

Unfortunately, cloud computing's track record to date has hardly been flawless. For all its vaunted data center prowess, Google has struggled to meet performance demand in the business version of its App Engine cloud computing platform, where uptime is critical. Its public services, such as Gmail, have also suffered outages. And Google is not alone; periodic outages at Salesforce.com, the leading SaaS vendor, have elicited many a grumble from its customers, and the same is true of just about every service out there.

Outages are particularly painful for users of mobile devices. An outage on Research in Motion's BlackBerry network in 2008 disrupted service for customers across all of North America -- including, presumably, a campaigning Barack Obama -- even though the company had been criticized for a similar outage the year before. Worst of all, however, was Microsoft's bungling of Danger's cloud-based Sidekick mobile platform, which erased undisclosed amounts of users' stored data. Before customers are willing to give up their PCs completely, cloud service providers must do a lot better.

8. Cloud computing won't work for everything

AMD and Intel haven't exactly given up developing processors for desktop PCs and laptops, and with good reason. Sure, low-wattage chip designs such as ARM and Intel's Atom have become increasingly powerful, but there's still plenty of demand for multicore chips with high clock speeds. Similarly, new PCs ship with ever more onboard RAM, and multiterabyte hard drives are becoming mainstream. If cloud computing will make the desktop obsolete, why hasn't the PC hardware arms race slowed?

The simple fact is that typical PC users still rely on local horsepower for many of their computing workloads. Consider the ongoing popularity of PC gaming: Even the most network-centric multiplayer online games rely heavily on thick client software to render their graphics. As a result, gamers remain the most avid purchasers of hardware upgrades, and they're sure to look askance at any lightweight "media device" that fails to deliver the goods.

Gamers aren't alone. Any application that pushes a lot of data becomes extremely inefficient when an Internet connection is the bottleneck. From photo editing to 3-D imaging to complex data analysis, there are plenty of tasks that simply work better on a PC. Indeed, even Gartner now advises businesses to use caution when evaluating cloud-based SaaS (software as a service), saying it "will have a role in the future of IT, but not the dominant future that was first thought." If the world's biggest software companies can't get a Web-based office suite right, good luck replacing Photoshop -- and that goes double if you shut out technologies such as Flash and Java, as Apple has done with the iPad.

9. Desktop and mobile operating systems don't mix
Designing a post-PC device is something of a tightrope act. It has to support typical PC use cases, but it can't just be a PC wedged into a funky form factor.

"[Microsoft's] tablet was based on a PC," Steve Jobs told the audience at the D8 Conference. "It had the battery life, the weight, it needed a cursor like a PC. But the minute you throw a stylus out, you have the precision of a finger, you can't use a PC OS. You have to create it from scratch."

But what do you include in a post-PC OS and what do you leave out? Perhaps the most infamous example of a mobile OS that tried to do too much is Windows Mobile, which even Microsoft CEO Steve Ballmer has described as a disappointment. In an effort to regain market share, Microsoft is now readying no fewer than five new operating systems for smartphones and mobile devices. That's sure to confuse consumers, but it underscores the difficulty of coming up with a one-size-fits-all platform for mobile computing.

The larger problem is that when you start from scratch, as Apple has done with the iPad, you force customers to do so, too. Considering that Apple's various incarnations of Mac OS were never able to win significant market share away from Windows, the odds that iOS will succeed this time seem long indeed.

10. PCs are familiar
The bottom line is that PCs were designed to model things that people did already, and they still do a good job of it. PCs have keyboards, just like the typewriters that preceded them. The WYSIWYG application model has become the norm; its output resembles printed paper. GUI interfaces have evolved to resemble everyday objects. The mouse-and-cursor model may be an inadequate substitute for hands-on controls, but it performs its function reasonably well.

Moreover, most of us gain our first exposure to computing in school, where we regularly write long papers, crunch numbers, plot graphs, and print out reports -- all activities best suited to PCs. As long as users are trained to reach for PCs early in their education and their careers, they're likely to continue to do so throughout their lives.

Will post-PC devices begin to edge out PCs as time goes on? Perhaps, but not if they merely replace PCs for the same tasks we do now. For a true computing revolution to occur, post-PC devices will have to offer use cases that were never possible with traditional desktop and laptop computers.

Far more likely is that we're entering a "PC plus" era, one in which traditional PCs are supplemented by a range of smartphones, tablets, and other devices. But that's OK -- we still see trucks on the road, too.